This section highlights some of the animation projects I worked on during my studies. From foundational principles to character movements, these examples reflect my ongoing efforts to bring life and emotion to 3D characters, while always seeking ways to refine and improve my work.

Attack combos / Combos d'attaques

Cleaning and enhancing result from mocap / Nettoyage et amélioration de capture de mouvement

First person gameplay animation / Animation de jeu à la première personne

Locomotion poisson / Fish locomotion

Locomotion bipède / Biped Locomotion

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